Find a crew. Find a job. Keep flying.
Cross the ‘verse to complete jobs and get paid.
In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics, and other passengers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse.
Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an Alliance vessel. Traveling from planet to planet requires turning over “full burn” cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins!
Craig will run an abbreviated teaching game Saturday morning for people who are interested in playing, but haven’t played F:TG before. Craig will also run two other full games during the weekend, for people who want the complete F:TG experience.
F:TG has been around for 10 years and it’s a BIG game, with more than a thousand cards representing jobs from 10 contacts, supplies (crew, gear) from 7 supply planets, and movement cards for 3 areas of the map (Alliance Space, Border Space, and Rim Space). Luckily there are a lot of guides available on Board Game Geek (you’ll need a free registration to view them).
Here are some that Craig recommends:
About the Game
- Firefly 10th Anniversary Fluff by Yoki
- Firefly 10th Anniversary Tips for Surviving the ’Verse by Yoki
- Firefly: The Game Official Rulebooks (there is no official consolidated digital version of the rules).
- Universal Head FIREFLY: THE GAME Rules Summary & Reference (does not include 10th anniversary additions)
Card Details
Frequently Asked Questions
- Firefly: The Game Official FAQ v4.1 (2015)
- How do you replace lost Cargo / Contraband / Passengers / Fugitives?
Sometimes when you’re working a job, you may lose the things or people you’re being paid to transport, and without them, you can’t complete that job. Luckily your contacts aren’t really that picky about the source, so much as the quantity, so it’s possible to get replacements:- If you’re solid with Amnon Duul, you can load passengers and fugitives at Space Bazaar (Red Sun) for free, no limit.
- If you’re solid with Fanty & Mingo, you can buy contraband at Beaumonde (Kālidāsa) for $400 each.
- If you’re solid with Lord Harrow, you can buy cargo at Highgate (Blue Sun) for $300 each.
- What do you do with extra Cargo / Contraband / Passengers / Fugitives?
Sometimes you’ll end up with extra things and people that you don’t need (or don’t have space for in your ship) — how do you free up space?- Cargo and Contraband can be dropped at any time.
- Passengers and Fugitives can be dropped off in any sector (does not need an action).
- If you’re solid with Amnon Duul, you can sell Cargo ($600) and Contraband ($500) during a deal action.
- If you’re solid with Badger, you can sell Cargo ($400) and Contraband ($700) during a deal action.
- If you’re solid with Niska, you can sell Cargo ($400) and Contraband ($800) during a deal action.
- If you’re solid with Patience, you can sell Cargo ($500) and Contraband ($600) during a deal action.